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Andrew Campana is a scholar of modern and contemporary Japanese literature and media. His research centers on exploring the possibilities and impossibilities of expression at moments of media transition, focusing in particular on poetry, digital media, and disability. In his current book project on Japanese poetry across media, he engages with expanded poetic practice from the 1920s to the present as a site where poets in Japan embraced and grappled with new media technologies like film, tape recording, television, and the internet. He is also working on a second project—on questions of digitality in electronic literature, video games, and disability arts in contemporary Japan—drawing from his experiences as part of the Trope Tank at MIT, a lab dedicated to developing new understandings of computation and literary practice. He has performed and published widely in both English and Japanese as a multimedia poet and translator.
Campana's Cornell Research Profile: Poets, Artists, Game Makers, and New Media
- Asian Studies
2016: Yellen, Jeremy A., and Andrew Campana. "Japan, Pearl Harbor, and the Poetry of December 8th." The Asia-Pacific Journal: Japan Focus 14, issue 24, no. 5. 1-17.
2015: "Fold, Flip, Stick: Paper Mario, 2.5 Dimensionality, and the Media Mix." Kinephanos. 77-111.
2014: Montfort, Nick, Erik Stayton, and Andrew Campana. "Expressing the Narrator's Expectations." Proceedings of the Seventh Workshop on Intelligent Narrative Technologies. 24-30.
2013: Montfort, Nick, Rafael Perez y Perez, D. Fox Harrell, and Andrew Campana. "Slant: A Blackboard System to Generate Plot, Figuration, and Narrative Discourse Aspects of Stories." Proceedings of the Fourth International Conference on Computational Creativity (ICCC-13). 168-175.
SELECTED GENERAL AUDIENCE PUBLICATIONS:
2017: “Poetry on Every Platform in 2010s Japan.” Tokyo Poetry Journal 4.
“Nihongo de shi o kaku koto ni tsuite [On Writing Poetry in Japanese].” Gendaishi Techō 60, no. 5
2016: "Poetry? In Postwar Japan: Literary Experiments Beyond the Page [Sengo nihon ni okeru 'shi' to wa?—Shimen o koeta jikken-teki-na shisaku katsudō]." Wochi Kochi Magazine. English version. Japanese version.
“The Neglected History of Videogames for the Blind.” Kill Screen.
2015: “A Video Introduction to ‘Livre-Object’ by Yoshimasu Gōzō and Wakabayashi Isamu, 1971.” Harvard-Yenching Library Collections.